In the last two units we flipped our problem ideas into positive statements and considered what if we changed our behaviour to change, stop or start an activity.
Now you can start generating ideas to solve your design challenge by asking “How Might We”. Instead of saying, we need to design X or Y, the “How Might We” method in Design Thinking explores new ideas and solutions to a specific design challenge.
For each of your positive statements generated by asking what if, now asking you how you can do it or “How Might We”
3 additional boxes give 3 ways we might be able to achieve that.
Use Gary email How might we use 4r’s to figure out what might need to be different to get a different outcome. Change one of these things Rules, resources (machinery), relationships (work together differently), roles (give someone a role waste champion time) When you’ve defined your design challenge in a problem statement which is also known as Point Of View (POV), you can start opening up for ideas to solve your design challenge by asking “How Might We”. Instead of saying, we need to design X or Y, the “How Might We” method in Design Thinking explores new ideas and solutions to a specific design challenge.
Pull through a positive statement from what it, now asking you how you can do it. How might we – 3 additional boxes give 3 ways we might be able to achieve that. Use Gary email How might we use 4r’s to figure out what might need to be different to get a different outcome. Change one of these things Rules, resources (machinery), relationships (work together differently), roles (give someone a role waste champion time) When you’ve defined your design challenge in a problem statement which is also known as Point Of View (POV), you can start opening up for ideas to solve your design challenge by asking “How Might We”. Instead of saying, we need to design X or Y, the “How Might We” method in Design Thinking explores new ideas and solutions to a specific design challenge.